well Steam was the goal for my next project anyway, removing BM now might cause some trouble in the future, which I really don't want to risk.So I'll have to go with the 2. I like Itch, it's a nice independant platform. Equal version and pricing on every platform. Remove the game from one of the platforms.Ģ. I also don't like the idea of giving different amounts of content to different groups.ġ. ![]() Steam doesn't like it when the same game I'm selling on their platform if being released for free on another platform, which is no surprise and totally understandable.įor the initial release I was able to circumvent it by including a little bit of content from the upcoming update, so it's not exactly the same version, but due to how I work it's not always possible to make seperate versions. ![]() I thought long and hard about it and the step towards Steam was crucial for me to be able to buy new hardware, so now I do have the hardware I need, but one big problem: Many of you might already know: BM successfully released on Steam in May. The problem: I still didn't have enough money. You can probably guess that it really slowed the rendering down a lot and with the market situation for GPU's over the last few months, it was basically impossible to get a new one. I simply didn't have enough money to get one of the GPU's I need and I also didn't want to reward scalpers, so there was one only thing I could do: Buy a complete new system where the GPU is included. One reason for it taking so long was that one of my GPU's died, which happened basically right at the moment I started working on this update. ![]() My goal for this release was to include day 10 and 11, most of day 10 is done and day 11 (which doesn't have as many complex scenes as day 10) is partially finished. It's looking good for a release late next month. The good news first: the next update is coming soon! There's also some important information for future updates, so please read! This is mainly a news post, and I have some good news and some bad news for you.
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